Roll two six-sided dice.
Move your Avatar through the battlefield using legal movement.
The final movement of your turn becomes the strategically decisive Power Move.
Power Move into an attack position against a fortified Keep to acquire a Siege Brick according to official gameplay rules.
Redeploy acquired Siege Bricks onto the battlefield to reshape pathways, establish barriers, and influence opponent movement.
Breach the battlefield and execute the decisive legal Power Move into the Courtyard.
The rules are easy. What you do with them isn't.
Most strategy games ask players to develop strategy within a fixed battlefield. SIEGE adds another dimension: your strategy can transform the battlefield itself. Deployed Siege Bricks can alter available pathways, strategic territory, player mobility, future routes, defensive options, offensive opportunities, and opponent decision-making.
YOUR STRATEGY CAN TRANSFORM THE BATTLEFIELD ITSELF.
There's a moment when a new player stops learning SIEGE—and starts playing SIEGE.
SIEGE – The Game™ is a real, physically prototyped strategy game that has undergone real-world gameplay and development.
Professional concept renderings illustrate intended artistic and production direction. Prototype and gameplay photography documents real physical SIEGE development. Final manufactured products may vary as production is finalized.
Julian Hughes "Fuggy Sevant" Rowland conceived the earliest mechanics of SIEGE during a deeply difficult period of his life. During the COVID-19 pandemic, he describes experiencing a profound moment of peace that he understands through his personal faith as a spiritual experience. Soon afterward, using a chess, checkers, and backgammon set available to him, he began experimenting with the mechanics that became SIEGE – The Game™.
"SIEGE was born on a battlefield—but the first thing that gave it life was peace."
SIEGE HAS BEEN INVENTED.
SIEGE HAS BEEN PROTOTYPED.
SIEGE HAS BEEN PLAYED.
The campaign is intended to help move the independently developed physical SIEGE tabletop experience toward scalable production, refinement, and fulfillment.
These elements represent aspects of the broader SIEGE development vision and are not representations that every feature will be delivered through the current campaign. The immediate priority is successfully establishing and growing the physical SIEGE tabletop experience.
Verified player testimonials will appear here as they are approved.
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BUILD. BESIEGE. OUTSMART. CONQUER.™
STRATEGY HAS ENTERED THE ARENA™ ⚔️
SIEGE™ – The Game · BUILD. BESIEGE. OUTSMART. CONQUER.™
Created by Julian Hughes "Fuggy Sevant" Rowland. Developed through Cosmic Patriot Studios.
© 2026 Cosmic Patriot Studios × NEXUS Game Parts™. SIEGE™ – The Game.